GSBoolean‘s Change Log

2022/06/16

  1. Static mesh - dynamic mesh
  2. Select two SM Actor in Viewport to do boolean (dynamic mesh)
  3. Use Widget To Control Boolean Output
  4. Select Several SM Actor in Viewport to do boolean(dynamic mesh)
  5. BooleanType

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2022/06/24

  1. Bake StaticMesh with Material (One Source Actor Can have one material)

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2022/06/28

  1. One Source Actor Can have several materials - Material IDs' Choice
  2. Material Test + Boolean Types

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2022/06/29

  1. Spawn baked mesh at original location (Transform Cleaning)
    • ​Input Spawned Actor's Transform into Asset's Transform
    • Reset Asset's Pivot
    • Freeze Spawned Actor's Transform
    • Rename Original Actors
    • Set invisibility Automatically

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2022/07/10

  1. Update TransformTo New Asset and Spawn New Static Mesh

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2022/08/20

  1. “Boolean Tool Based on Geometry Script”

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2022/08/29

  1. Useless Material iDs' Cleaning

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